I am a technology leader and game‑industry executive with deep experience building narrative‑driven, multiplayer, and immersive experiences across platforms. Over the past two decades I have led engineering, R&D, and product teams, with a focus on turning creative ideas into production‑ready games and tools that ship. My current work as Head of Technology at Sandscape centers on applying AI and developing no‑code tools to game creation, reducing the gap between an idea and a playable prototype for designers, UCG creators, and gamers. I focus on the practical side of AI in games: what actually helps people build and ship better experiences faster, not just research demos. I’m particularly interested in how generative AI, text‑to‑game systems, and automated content workflows can tra...
Head of Technology at Sandscape