The best advice I can give is to really understand how a character translates from a digital concept into a tangible, functional object. Designing action figures isn't just about making something look cool, it's about making sure it holds up physically, works within production limits, and still tells a story through form and detail. With a background in VFX production, I've spent years working closely with modelers and digital artists. When I launched Everpaw Co., I brought that experience into sculpting and producing physical products - turning expressive dog busts into actual keepsakes that customers could hold. That shift taught me how important it is to consider things like balance, scale, material limitations, and how a piece will actually print or mold - right from the design stage. If you're just getting into it, I'd recommend tools like Blender or ZBrush for sculpting, ArtStation for studying form and character design, and channels like Frankly Built on YouTube for hands-on prototyping. Communities like Toy Pizza also offer a great behind-the-scenes look at how indie toy makers bring their ideas to life. And most importantly: don't wait until your design is "perfect" to prototype. Printing your first version - even if it's rough - will teach you so much more than theory alone.