Live streaming cooking classes and virtual food festivals have gained traction, especially during the pandemic. This has led us to adapt our marketing strategies by creating engaging online content that connects with customers beyond the dining room. We've also recognized the importance of fostering a community around our brand, similar to how esports teams cultivate fan bases. We've launched online forums, social media groups, and loyalty programs to create a sense of belonging among our patrons. This not only drives repeat business but also provides valuable insights into our customers' preferences and behaviors. While the rise of live streaming and esports hasn't directly impacted our monetization strategies, it has emphasized the importance of creating immersive and engaging experiences for our customers, both online and offline. This has led us to invest in virtual events, interactive marketing campaigns, and personalized offers to keep our customers engaged and coming back for more.
The market has shifted from traditional ad spots on places like YouTube, TV, and major sporting events to sponsored streams. There was even a controversial conversation where an indie game dev was complaining about the price of sponsored streams. [https://x.com/pr_pirate/status/1801508101377388951] Usually the price of these sponsored streams are cheaper than the price of a traditional ad spot but you have a smaller audience and often a smaller conversion rate. Also, there is no guarantee that the creator will favorably cover the product so it can be a risky move, but there has been some major successes most recently with Kai Cenat playing Elden Ring and bringing hundreds of thousands of eye son the game almost 2 full years after release. Regardless, more marketing professionals are seeing the value in this method as a advanced "Word of Mouth" marketing strategy.
At The Game Marketer, we work with a variety of game studios and brands and are seeing firsthand the profound rise of live streaming platforms and esports and their impact on the traditional gaming market. These changes are reshaping how games are consumed, marketed, and monetized. Live streaming has transformed gaming into a spectator sport, broadening its appeal and creating new revenue streams. It has allowed gamers to build communities around their favorite titles, driving continuous engagement and extending the lifecycle of games. Publishers are increasingly focusing on creating games that are “streamer-friendly” and have strong competitive elements. These games are designed with features that enhance viewer engagement, such as spectator modes, easy-to-follow gameplay, and interactive elements that allow audiences to participate directly in the streams. They are increasing their influencer marketing budgets at the expense of other areas as they recognize its growing importance. The rise of live streaming and esports has accelerated the adoption of the Games as a Service (GaaS) model. Instead of relying solely on one-time purchases, publishers are emphasizing ongoing revenue through microtransactions, battle passes, and downloadable content (DLC). This approach ensures a steady stream of income as players are more likely to spend on cosmetics, new content, and other in-game items over time. Collaborations with influencers and streamers have become a critical component of marketing strategies. By partnering with popular streamers, game publishers can leverage their reach and credibility to promote new releases and updates. This influencer marketing approach is particularly effective in generating hype and driving early adoption among dedicated fanbases. Just a few years ago, traditional PR was a main marketing channel; now, influencer and paid media dominate. We are also observing a significant trend of brands seeing esports and video games as ideal channels to target younger audiences that they might not reach otherwise. For instance, we recently worked with a furniture brand to secure a partnership deal with a well-known esports team, effectively aligning the brand with the gaming community. Additionally, we are seeing increased requests from brands to run in-game advertising so their products can be seen inside the games people are playing, either as ads or product placements.
The rise of live streaming platforms and esports has profoundly impacted the traditional gaming market. Cloud gaming, for example, enables users to stream games from remote servers, eliminating the need for expensive hardware. Though pioneers like OnLive have launched such services, challenges such as latency and lower video quality persist. Major players like Sony (PlayStation Now), NVIDIA (GeForce NOW), and Google (Google Stadia) now offer cloud gaming platforms. Live streaming has also surged in popularity, with gamers using platforms like Twitch, YouTube Gaming, and Facebook Gaming to share their experiences with a wide audience. This not only fosters community but also opens up opportunities for sponsorships and donations. Esports, professional video game competitions, have become massive spectacles, attracting large audiences and generating revenue through various means like advertising, tickets, sponsorships, and media rights. Game publishers have adapted to these changes by implementing in-game monetization strategies like microtransactions and season passes. They also focus on cross-platform support to reach a broader audience and integrate esports features into their games for professional competitions and streaming.
Esports streaming is a phenomenal change and has a direct impact on the conventional gaming market in terms of viewing and monetisation. To begin with, it can find the visibility of a vast audience: old games and new releases together. The old title experience can get hyped, and the new ones can drive sales. It brings in valuable livestreaming-based revenues since businesses pay for valuable sponsorships and advertisements. Publishers are adapting through the integration of features that serve both viewers and streamers. Newer systems include in-game cosmetics and digital items purchasable with real money that support and, therefore, offer viewers a way to personalise their experience when watching a favourite streamer play a game. Publishers have also started developing titles specifically for use in esports, with competitive features and spectator modes, taking advantage of the growing viewership and the incumbent revenue opportunities that lie in the esports ecosystem.