1) Type used Pick-a-gift pop-up with three boxes. Tap to reveal prize. Triggers at 35 seconds or on exit. Mobile capped to 1 view/day. Auto-sync to Klaviyo. 2) Before/after Email opt-in: 2.4% - 6.9% (+187%). SMS opt-in: 0.6% - 2.1%. 30-day conversion of new opt-ins: 6.1% - 9.4%. Revenue per session on exposed traffic: +12% vs holdout. 3) Audience/industry DTC home goods (candles/diffusers), ~60k sessions/month, mostly US. 4) Incentives Weighted rewards to protect margin: 10% off (20% chance), free shipping (20%), free mini product (60%). "Free mini" cohort showed the best 60-day LTV (+7% vs discount winners). 5) Surprises Spin-the-wheel underperformed pick-a-gift by 18% opt-in and cheapened the brand. Exit-intent was weak on mobile; time-based + 60% scroll worked better. Showing MSRP in the prize copy nudged AOV up ~3%. Why it worked: simple game, real prize, tight timing, and margins protected by weighted odds.
To get more people to sign up to our email list on the site, we added a gamified pop up, where people spin a wheel to win a prize. The pop up had a spinning wheel in which there were segments of prize to be won such as 15 percent discount on an electricity plan, 20 dollar gift card and the access to an exclusive piece of content on solar energy rebates. The pop up would be visible to a user once he had scrolled halfway down a page. Our typical pop up was used to get a 4 percent opt-in prior to the gamified pop up. Once we introduced the gamified pop up, our opt-in rate skyrocketed to 11 percent which is a significant figure. The most shocking was the nature of the leads that we were getting. Individuals who registered through the gamified pop up were more interested in what we had to say. In our data, the lifetime value of a customer acquired by this method was 20 percent greater than a customer acquired in our standard pop up. The gamified pop up ensured that the user felt that he or she was a part of an experience and not just a lead.